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User Experience (UX) - Research and Design

Course Summary

The User Experience (UX) - Research and Design training course is designed to demonstrate the principles of User-centered design and the value of User Experience (UX) to an organization, as well as the tools and activities a UX Researcher or Designer engages with to bring best practices within the product lifecycle.

The course begins by introducing the tools that are available to properly conduct user feedback and usability sessions, as well as evaluate those findings. Next, it introduces the tools and skills needed to develop sketches, wireframes, interactive prototypes and high-fidelity mockups. The course concludes by focusing on the philosophies and basics required to build an intuitive user experience in any digital environment.

Purpose
Learn about the principles of user-centered design and the value of user experience.
Audience
Developers wishing to incorporate better usability into their software.
Role
Business Analyst - Project Manager - Software Developer - System Administrator - Technical Manager - Web Developer
Skill Level
Introduction
Style
Workshops
Duration
3 Days
Related Technologies
Design Patterns | UI/UX

 

Productivity Objectives
  • Identify the fundamental principles of User Experience and User-Centered Design
  • Introduce various UX roles including User Researcher UX Designer User Interface (UI) Designer and others
  • Cite the general principles of UX
  • Describe the process of gathering user feedback
  • Distinguish the difference between qualitative and quantitative analysis
  • Demonstrate at least four tools used for UX Design
  • Analyze a usability case
  • Test an application

What You'll Learn:

In the User Experience (UX) - Research and Design training course, you'll learn:
  • What is User Experience, and Why is it Important?
    • Roles and activities of the UX designer
    • UX the product lifecycle
    • Case studies and examples
    • UX under time and budget constraints
  • UX Research
    • Understand contextual inquiry (Qualitative Analysis)
    • Develop personas
    • Journey maps
    • Write Agile user stories
    • Usability Tests, when to test and how
    • Surveys, metrics, and telemetry (Quantitative analysis)
  • The UX of Interactive Design
    • Patterns and anti-patterns
    • Information architecture, and nomenclature
    • Mental-model, iconography, and layout
    • Wireframes and Prototypes
    • Modularity and design for re-use
    • Responsive and adaptive design
    • Design for access
  • Organizational and Technical Implementation
    • The importance of convergent workflows, toolsets
    • Socialize shared systems and libraries
    • Designers who code, coders who design
    • Bridge the gap between design and production
    • Design and the team, break the 'lone genius' myth
“I appreciated the instructor's technique of writing live code examples rather than using fixed slide decks to present the material.”

VMware

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