Develop Intelligence
Android Development Quick Start
Learn the basic concepts of how to build Android apps.

The Android Development Quick Start training course is a 2-day exploration of the latest techniques in Android app development.

The Android Development Boot Camp course begins with creation of your first app using the Android Studio IDE. The course teaches by giving hands-on exercises that teach a variety of key concepts necessary for learning Android app development. The first app is a simple Hello World app and progresses from there into learning about Android Studio and the Android API. With these basic skills, students walk away with the ability to create a variety of apps on their own.

Students should have experience developing software using an object oriented programming language. This program is designed for individuals who are very comfortable with technology, comfortable coding and wish to develop apps professionally.

After this course, you will be able to:

  • Create and Run Apps in Android Studio
  • Design Apps in Android Studio
  • Use Android Design Patterns
  • Search and Use the Android APIs
  • Distribute Apps
This course will be delivered in 2 Days

DI will work with you and your team to define the most appropriate delivery structure, schedule and dates. Structure, schedule and dates will be determined by project schedule, team availability and classroom availability. And of course, it will also be determined by DI’s instructor availability.

In the Android Development Quick Start training course, you’ll learn:

  • Course Objectives
    • Build and run apps using Android Studio
    • Understand the difference between native and other types of apps
    • Learn the alternatives to the Android SDK for writing apps
    • Access the Android API documentation
    • Understand the file structure of an Android project
    • Understand the concept of an Activity and its lifecycle
    • Understand general Android design guidelines
    • Understand the concept of a Fragment and its lifecycle
  • Intro to Android
    • Android as the World Leader
    • Android Devices
    • Features of Android
  • Your First Android App
    • Hello World!
    • Android Studio
    • Add TextView
    • Add ImageViews
  • Native and Hybrid Apps
    • What’s a Native app?
    • What’s a Web app?
    • What’s a Hybrid app?
    • Different tools for building apps
  • Android Studio
    • About Android Studio
    • Installation of Android Studio:
    • Android SDK Manager
    • AVDs (Android Virtual Devices)
    • Overview IDE and Editor
    • Overview of Gradle Build System
  • Android Challenges
    • Fragmentation, fragmentation, fragmentation
    • Testing
    • Sooo Many Devices
    • Many Screen Sizes
    • Many OS Versions
    • Many Screen Sizes and Densities
    • Landscape vs Portrait
    • Solutions to challenges
  • Android Design
    • Mobile vs Standard Users
    • Understanding Mobile Devices
    • User Interface
    • Designing to Your Audience
    • Primary Elements of a Successful Mobile App
    • Intuitive User Interfaces
    • Android UI
    • Design Patterns
  • Class Activity
    • Android apps have no main method
    • Instead, they have 4 executable components
    • Users interact with an Activity through views (that is, GUI components)
    • Before Android 3.0, a separate Activity was typically associated with each screen of an app
    • Since 3.0, an Activity can manage multiple Fragments
    • Activity Lifecycle Methods
  • Healthy Recipes App
    • Create the user interface, also called an XML layout, for every screen in the app
    • Create a Java class, also called an Activity, for every screen in the app
    • Update the Android Manifest file for each Java class in the app
    • Code each Java class with the appropriate objects and actions as needed
  • City Guide App
    • Create a list using a ListView control
    • Define an array to establish the items of the list
    • Add the images used in the project
    • Define an XML file to design the custom list with a leading image
    • Code a Switch decision structure to handle the selection of items
    • Open an Android Web browser to display a specified URI
    • Create multiple classes and XML layout files to display pictures of attractions
  • Persistent Data
    • Shared Preferences
    • Internal Storage
    • External Storage
    • SQLite database
    • Network
  • Frequent Flier App
    • Add strings to the String table
    • Add images to the drawable folder
    • Design two XML layouts for the first and second Activity
    • Instantiate the XML controls in the first Activity
    • Establish a SharedPreferences object to store the data entered
    • Write data to the SharedPreferences object
    • Launch a second Activity
    • Initialize the XML controls on the second Activity
    • Retrieve the data from the SharedPreferences object
    • Determine the status of the frequent flier using an If structure
    • Display the results on the second Activity
  • Localization / Internationalization
    • Create additional XML resource files in other languages
    • Android chooses the correct language based on the user’s preferred language
    • Place new folders in subfolders of the res folder
    • If there are no resources for locale, defaults are used
  • Android Action Bar
    • Action Items
    • Home/Up Button
    • Title and Subtitle
    • Custom Views
    • Tabs
    • Lists
  • Android Resources

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