- Onboard For Tech Teams
- Reduce initial time to productivity.
- Increase employee tenure.
- Plug-and-play into HR onboarding and career pathing programs.
- Customize for ad-hoc and cohort-based hiring approaches.
- Upskill For Tech Teams
- Upgrade and round out developer skills.
- Tailor to tech stack and specific project.
- Help teams, business units, centers of excellence and corporate tech universities.
- Reskill For Tech Teams
- Offer bootcamps to give employees a running start.
- Create immersive and cadenced learning journeys with guaranteed results.
- Supplement limited in-house L&D resources with all-inclusive programs to meet specific business goals.
- Design For Tech Teams
- Uplevel your existing tech learning framework.
- Extend HR efforts to provide growth opportunities within the organization.
- Prepare your team for an upcoming tech transformation.
Get your team started on a custom learning journey today!
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Course Summary
The Introduction to Go training course is project based: building a shared “game” server that students can use to interact with each other via defined APIs. There is also a strong “code reading” portion, whereby students can check their understanding of GoLang by reading and modifying open source GoLang projects. This course will explore concurrency (by diving into more concurrency patterns) and the standard library, as well as providing more coding activities using popular Go libraries/frameworks (such as logging and microservices).
- Productivity Objectives:
- Be able to write idiomatic Go code according to its conventions
- Be able to read and understand code from real world open source Go projects
- Know how to use the basic Go tools, including those for dependency management
- Use Go’s networking and serialization support to create HTTP & JSON APIs
- Write and run tests using Go’s testing tools
- Use Go’s goroutines and channels to write safe, concurrent code
- Write reliable code using Go errors
Request Information
Get your team upskilled or reskilled today. Chat with one of our experts to create a custom training proposal. Fully customized at no additional cost.
If you are not completely satisfied with your training class, we'll give you your money back.
about our training
-
Real-World Content
Project-focused demos and labs using your tool stack and environment, not some canned "training room" lab.
-
Expert Practitioners
Industry experts with 15+ years of industry experience that bring their battle scars into the classroom.
-
Experiential Learning
More coding than lecture, coupled with architectural and design discussions.
-
Fully Customized
One-size-fits-all doesn't apply to training teams. That's where we come in!
What You'll Learn
In the Introduction to Go training course, you'll learn:
- Introduction
- Goals and philosophy of Go
- Playing with Go in the “playground” (play.golang.org)
- Finding and reading Go documentation (golang.org/pkg)
- Variables and Types
- Defining variables with types
- Type inference
- Constants
- Naming conventions
- Using Printf to display variables
- Variable scope
- Structs
- Collection of properties
- Naming conventions
- Packages and Importing
- package statement
- Naming conventions
- import statement
- Common packages: overview the Go Standard Library
- Development Environment
- Setting up your development environment
- Download Go
- Set up GOPATH
- Choose your editor
- Build and run the Go example
- Remember the “main” package
- File organization: what goes where?
- Functions, Parameters and Return Values
- Defining functions
- Declaring parameter types
- Pointers and mutability of parameters
- Returning errors
- Control and Looping Structures
- If, For, and Switch basics
- Strings, Arrays, and Maps
- String finding and manipulation
- Defining and using Arrays
- Using Slices for more power
- Maps: Go’s dictionary structure
- For loops with Ranges
- Methods
- Go does not have classes
- Method is a function associated with a type
- More on pointers
- Method receivers
- Interfaces
- Implicitly defined
- “Duck typed”
- Composition
- I/O Library
- Reading from standard input
- Writing to standard output and errors
- Using Readers and Writers
- Concurrency
- Go’s concurrency approach
- Goroutines: Go’s lightweight managed thread
- Channels: sending typed items between goroutines
- Channel processing and blocking
- Range, Select, buffering
- HTTP & JSON
- The net/http and encoding libraries
- Build a client to connect to GitHub
- Write a web server to serve static documents
- Add a JSON API to the web server
Real-world content
Project-focused demos and labs using your tool stack and environment, not some canned "training room" lab.
Expert Practitioners
Industry experts that bring their battle scars into the classroom.
Experiential Learning
More coding than lecture, coupled with architectural and design discussions.
Fully Customized
One-size-fits-all doesn't apply to training teams. That's where we come in!
Elite Instructor Program
We recently launched our internal Elite Instructor Program. The community driven instructor program is designed to support instructors in transforming students’ lives by consistently showing a world-class level of engagement, ability, and teaching prowess. Reach out today to learn more about our instructors.
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