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- Onboard For Tech Teams
- Reduce initial time to productivity.
- Increase employee tenure.
- Plug-and-play into HR onboarding and career pathing programs.
- Customize for ad-hoc and cohort-based hiring approaches.
- Upskill For Tech Teams
- Upgrade and round out developer skills.
- Tailor to tech stack and specific project.
- Help teams, business units, centers of excellence and corporate tech universities.
- Reskill For Tech Teams
- Offer bootcamps to give employees a running start.
- Create immersive and cadenced learning journeys with guaranteed results.
- Supplement limited in-house L&D resources with all-inclusive programs to meet specific business goals.
- Design For Tech Teams
- Uplevel your existing tech learning framework.
- Extend HR efforts to provide growth opportunities within the organization.
- Prepare your team for an upcoming tech transformation.
Get your team started on a custom learning journey today!
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Course Summary
The User Experience (UX) – Research and Design training course is designed to demonstrate the principles of User-centered design and the value of User Experience (UX) to an organization, as well as the tools and activities a UX Researcher or Designer engages with to bring best practices to bear within the product lifecycle.
First, the course introduces students to some of the tools that are available to properly conduct user feedback and usability sessions, as well as evaluate those findings (qualitative and quantitative analysis). Next, it introduces the tools and skills needed to develop sketches, wireframes, interactive prototypes and high-fidelity mockups. The course concludes by focusing on the philosophies and basics required to build an intuitive user experience in any digital environment.
Purpose
Learn about the principles of user-centered design and the value of user experience.
Audience
Developers wishing to incorporate better usability into their software.
Role
Skill Level
Style
Duration
3 Days
Related Technologies
- Productivity Objectives:
- Identify the fundamental principles of User Experience and User-Centered Design
- Introduce various UX roles including User Researcher UX Designer User Interface (UI) Designer and others
- Cite the general principles of UX
- Describe the process of gathering user feedback
- Distinguish the difference between qualitative and quantitative analysis
- Demonstrate at least four tools used for UX Design
- Analyze a usability
- Test an application
Request Information
Get your team upskilled or reskilled today. Chat with one of our experts to create a custom training proposal. Fully customized at no additional cost.
If you are not completely satisfied with your training class, we'll give you your money back.
about our training
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Real-World Content
Project-focused demos and labs using your tool stack and environment, not some canned "training room" lab.
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Expert Practitioners
Industry experts with 15+ years of industry experience that bring their battle scars into the classroom.
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Experiential Learning
More coding than lecture, coupled with architectural and design discussions.
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Fully Customized
One-size-fits-all doesn't apply to training teams. That's where we come in!
What You'll Learn
In the User Experience (UX) – Research and Design training course, you'll learn:
- What is User Experience, and why is it important?
- Roles and activities of the UX designer
- UX the product lifecycle
- Case studies and examples
- UX under time and budget constraints
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- UX Research
- Understanding Contextual Inquiry (Qualitative Analysis)
- Developing personas
- Journey mapping
- Writing Agile user stories
- Usability Testing, when to test and how
- Surveys, metrics, and telemetry (Quantitative analysis)
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- The UX of Interactive Design
- Patterns and anti-patterns
- Information architecture, and nomenclature
- Mental-model, iconography, and layout
- Wireframes and Prototypes
- Modularity and design for re-use
- Responsive, and adaptive design
- Design for access
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- Organizational and Technical Implementation
- The importance of convergent workflows, toolsets
- Socializing shared systems and libraries
- Designers who code, coders who design
- Bridging the gap between design and production
- Design and the team. Breaking the ‘lone genius’ myth
-
Real-world content
Project-focused demos and labs using your tool stack and environment, not some canned "training room" lab.
Expert Practitioners
Industry experts that bring their battle scars into the classroom.
Experiential Learning
More coding than lecture, coupled with architectural and design discussions.
Fully Customized
One-size-fits-all doesn't apply to training teams. That's where we come in!
Elite Instructor Program
We recently launched our internal Elite Instructor Program. The community driven instructor program is designed to support instructors in transforming students’ lives by consistently showing a world-class level of engagement, ability, and teaching prowess. Reach out today to learn more about our instructors.
Customized Technical Learning Solutions to Help Attract and Retain Talented Developers
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